All preferences are customizable - hotkeys, colors, darkness, timeout. Can start automatically when the user logs in. Supports multiple users, screens and desktops. myPoint is built on Apple's security paradigm sandboxing - reducing the threat of rogue code and malware. When myPoint is running, no icon is shown in the Dock. The control is through myPoint menu in menu bar extras. If you have an inquiry or need a help to tune up our app, or just want to share with us your feedback please drop us a line at We will do our best to answer you in 24 hours.# Data Types, Standard Variables and FunctionsĪs a language, GLSL is made up of several different building blocks that make up its foundation. The four that we'll be investigating in this chapter are:Įach of these concepts work together to create the foundation for most of the GLSL code that you will encounter and write yourself. Most the topics in this chapter focus on the core language itself, but where specified the material is specific to writing shaders in ISF. So far in this guide we have used a few different basic types of variables to hold pieces of data within our shaders, such as 'float', 'vec2', 'vec3', and 'vec4'. These are a few of the available data types that are available within GLSL. These values represent on / off states, 1 / 0, and have the state 'true' or 'false' Scalar types represent a single number within a particular set of numbers: There are two main categories of data types in GLSL that we are going to look at in this chapter: Scalar and Vector.
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